

This tool “enables the automatic resizing of clothing patterns around a new person (my note: as in the 3-D model of that person), while maintaining the exact fit of the original garment. The Automatic Pattern Generator (currently in R&D) gives you the best indicator of this technology’s potential. Microsoft Kinect, anyone can quickly, in under a minute they explain, take a full body scan (only four snapshots) and upload it to BodyHub, their 3-D model repository and API where you create and store body scans or measurements. FBX is an object-based format that allows for a variety of data to be stored: motion, 2-D, 3-D, audio, and video. FBX format and can be easily manipulated and animated in CAD/3-D animation programs such asĪutodesk Maya or Blender, and now, Adobe’s Creative Cloud, too. (Mixamo was recently acquired by Adobe.) The rigged meshes will be output in standard. These Mixamo-compatible skeletons allow users to easily create control rigs and apply Mixamo animations.

Rigging is when you take the static mesh model created in many 3-D applications and prepare it for animators by making a digital skeleton more like a real one, with joints and bones.

Using an open-source script, Body Labs allows body models to be “rigged” using a well-known gaming and animation program, Mixamo. By inputting any number of body measurements into BodyKit, users can create and download a mesh, otherwise known as a 3-D body model.

Among many viable applications, this feature is particularly relevant to the health and fitness industry for instance, body and body segment volumes can be indicative of certain medical conditions, or can be used as a proxy to estimate body composition and therefore overall health.Ī second BodyKit feature brings virtual bodies to life, enabling users to automatically rig any mesh generated by our instant API. The new additions will enable designers and developers to truly utilize the data around the human body’s shape, size and movement in a way that was never before possible.Īccording to the site: “The Instant API lets you create bodies from just a few measurements by leveraging our statistical model and dataset to predict body shape and measurements.” BodyKit can compute the volume and surface area of any body or specific body part such as the arms, legs or torso. Currently in beta, BodyKit is a collection of APIs and embeddable components that allow users to virtualize, analyze and simulate any human body.
